
Kord
Juggle cards. Create music. Save the universe.
Part deckbuilder, part sequencer, part planetary defense. Load cassette-cards into defense slots and race against time. Complete all three missions and the tracks you build combine into a unique final composition.
What is it?
Kord is a deckbuilding puzzle game where you're racing to save planets from a spreading cosmic infection... and composing music in the process!
Each planet's defense matrix is an instrument track. Each card you place is a musical phrase in the timeline.
Complete a mission, and your placements become a multitrack composition. Complete all three missions, and those tracks combine into a final masterpiece -- your soundtrack of victory, unique to that run.
How does it play?
- Draw cassette-cards from your deck
- Place them into defense matrix slots before time runs out
- Your first card commits that planet to an instrument (guitar, keys, drums, etc.)
- Each placement slot is also numbered and corresponds to the same slot on other matrices.
- To ensure harmonic consistency across matrices, placing a particular suit in a slot locks that suit for the same numbered slot in other matrices.
- Subsequent cards must match. Every placement narrows your options
- But card placements themselves are not locked. Move cards around the matrices to eligible slots (indicated visually) or even back to your hand to shift the possibilities
- Juggle cards to keep your hand alive
- Complete objectives to earn resonance and buy new abilities, like being able to stack cards in your hand, or swap-out cards
- Three missions (3, 4, then 5 planets) build toward a final multi-track composition
The payoff:
Beat the run, and you hear the music you made. Lose one planet, and it's all over.
Who Is This For?
Players who enjoy:
- Deckbuilders (Balatro, Slay the Spire, Inscryption)
- Timed puzzle pressure (Into the Breach, Tetris Effect)
- Emergent creativity (making something unique without "trying")
- Retro sci-fi aesthetics (cassette tapes, 70s/80s nostalgia, tactile interfaces)
What Makes It Different
Most music games test your rhythm. Kord doesn't care if you can keep a beat—it cares if you can manage a hand of cards under pressure. The music isn't the challenge; it's the reward. Every run produces a completely different final composition, yet because the rules enforce cohesion, it always sounds intentional.
You're not playing music. You're accidentally writing it.
The Threat
A cosmic entity named Discordia is spreading dissonance across the galaxy. Worlds are falling to waves of sonic infection. Your cassette-cards power planetary defense matrices—the only thing that can push back the noise and restore harmony to the universe.
Alpha Playtest Callout
What we need:
- Is this even fun? What elements are engaging and can be expanded on? What elements are annoying and need to go?
- Is the time pressure right? Too stressful? Not enough?
- Do the card placement rules feel clear?
- Is hearing your final composition satisfying?
- UI/UX clarity
- Bug reports
What to expect:
- Early alpha build - expect rough edges
- 1 galaxy, 3 missions, 12 planets
- Session length: ~20-30 minutes per run
- Web build only for now
| Updated | 1 hour ago |
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Release date | 4 days ago |
| Author | octavegamesstudio |
| Genre | Card Game, Puzzle, Rhythm |
| Made with | Unity |
| Tags | Deck Building, Music, Roguelite, solitaire, Space |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Interactive tutorial |
Development log
- Rebranding to "Kord"2 hours ago
- New capsule art4 days ago
- Destroy My Prototype!4 days ago



Comments
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I'm very interested in the concept but couldn't get the hang of the tutorial. I got stuck with a full hand and couldn't brain a way to get unstuck. I tried again, but the tutorial got stuck at the Card Stacking purchase because I already had it.
Thanks for testing... good bug catch! The game is designed to be challenging until you earn a bit of resonance to unlock a few abilities which will allow you to juggle your hand better. But I think this needs to be made more clear.